Raid Comp Planner
Build your raid for Barrow Deeps, Hyjal Summit or Onyxia's Lair. The planner shows live which buffs, totems, auras and debuffs you cover – with the Forever rules, where many party buffs now reach the whole raid.
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What changes compared with Classic
Rules
- Many Classic party buffs reach the whole raid in Forever (Battle Shout, Trueshot Aura, Leader of the Pack, Moonkin Aura, Windfury, Strength of Earth, Grace of Air and Flametongue Totem, resistance auras and totems). They still only work within their range (20–45 yards).[1][2][7]
- Party-only effects (Mana Spring, Healing Stream, Stoneskin and Tremor Totem, Devotion/Retribution/Concentration Aura, Blood Pact, Vampiric Embrace) only reach the caster's own group of five.[1][7]
- Each Shaman can keep only one totem per element (Earth, Fire, Water, Air). Windfury and Grace of Air are both Air totems, so both need two Shamans.[3][7]
- A player can carry one Blessing per Paladin. Salvation is no longer a Blessing and stacks with them. Each player gets one Aura per Paladin.[1][7]
- Each Warlock can keep one Curse on a target; Bane of Agony and Bane of Doom are separate (one Bane per Warlock).[1][7]
- Camp features copy class buffs and do not stack with them (e.g. Fishing Bowl with Blessing of Kings).[7]
No longer in Forever
- Blessing of Sanctuary – Talent removed; the spell is no longer in the Forever client data.[1][7]
- Sanctity Aura – No longer learnable (not in the Forever spell lists).[1][7]
- Tranquil Air Totem – Removed; Salvation and Mass Salvation handle threat reduction.[1][7]
- Curse of Shadow – Merged into Curse of the Elements, which now covers all magic schools.[1][7]
- Faerie Fire (Feral)unconfirmed – Not in the Forever talent trees or client spell lists; whether Feral Druids can still apply Faerie Fire in forms is unclear.[1][4]
- Bloodlust / Heroism – Not in Forever: no such Shaman spell in the client spell lists. Rage of the Farseer is a personal cooldown.[1][4][7]
- Battle Shout: Classic: party only. Forever: party and raid. Attack power lowered because both factions now have Paladins and Shamans; Improved Battle Shout is built in.
- Trueshot Aura: Classic: party only and attack power. Forever: party and raid, ranged attack power only.
- Leader of the Pack: Classic: party only. Forever: party and raid.
- Moonkin Aura: Classic: party only. Forever: party and raid.
- Gift of the Wild: Classic: the target's party. Forever: all party and raid members.
- Prayer of Fortitude: Classic: the target's party. Forever: all party and raid members; Improved Power Word: Fortitude is baseline.
- Prayer of Spirit / Divine Spirit: Classic: Discipline talent. Forever: every Priest learns Divine Spirit at level 30; the Prayer reaches the whole raid.
- Prayer of Shadow Protection: Classic: the target's party. Forever: all party and raid members.
- Arcane Brilliance: Classic: the target's party. Forever: party and raid.
- Blessing of Kings: Classic: Protection talent. Forever: every Paladin learns it at level 20.
- Blessing of Might: Lower than in Classic (Rank 7: 133 instead of 185); Improved Blessing of Might removed.
- Blessing of Wisdom: About 20% stronger than in Classic; Improved Blessing of Wisdom removed.
- Salvation / Mass Salvation: Classic: Blessing of Salvation (took a Blessing slot). Forever: Salvation and Mass Salvation, plus the new spell Revoke.
- Fire Resistance Aura: Classic: party only. Forever: party and raid.
- Frost Resistance Aura: Classic: party only. Forever: party and raid.
- Shadow Resistance Aura: Classic: party only. Forever: party and raid.
- Devotion Aura: Still party only; Improved Devotion Aura talent removed.
- Retribution Aura: Deals 50% more damage; Improved Retribution Aura removed.
- Windfury Totem: Classic: party only. Forever: party and raid.
- Grace of Air Totem: Classic: party only. Forever: party and raid.
- Strength of Earth Totem: Classic: party only. Forever: party and raid.
- Flametongue Totem: Classic: party only. Forever: party and raid.
- Fire Resistance Totem: Classic: party only. Forever: party and raid.
- Frost Resistance Totem: Classic: party only. Forever: party and raid.
- Nature Resistance Totem: Classic: party only. Forever: party and raid.
- Aspect of the Wild: Classic: group members. Forever: party and raid.
- Furious Howl (wolf pet): Classic: next physical attack of party members. Forever: melee attack power for party and raid.
- Stoneskin Totem: Now reduces all Physical damage (Classic: melee damage).
- Vampiric Embrace: Now a 30 sec effect with a cooldown instead of a long debuff.
- Dark Inspiration: New talent in Forever.
- Fear Ward: Classic: Dwarf Priests only. Forever: every Priest at level 20.
- Sunder Armor: Usable when Expose Armor is on the target.
- Expose Armor: Improved Expose Armor now lowers the cost and refunds combo points instead of increasing the armor reduction.
- Faerie Fire: Faerie Fire (Feral) no longer exists in the Forever client data.
- Curse of Recklessness: No longer increases the target's attack power.
- Curse of the Elements: Now covers all magic schools (Arcane, Fire, Frost, Nature, Shadow); Curse of Shadow was removed.
- Curse of Weakness: Now only reduces Physical damage.
- Judgement of Wisdom: Judgements no longer consume the Seal and last 40 sec.
- Judgement of the Crusader: 15% stronger; Improved Seal of the Crusader removed.
- Demoralizing Shout: Improved Demoralizing Shout is built in.
- Thunder Clap: Usable in Defensive Stance; cooldown 6 sec.
- Improved Scorch: Classic: all Fire damage on the target (raid). Forever: only the casting Mage benefits.
- Winter's Chill: Classic: Frost crit chance for the whole raid. Forever: a personal effect for the Mage.
- Shadow Weaving: Classic: all Shadow damage on the target. Forever: benefits only the casting Priest.
- Improved Shadow Bolt: Classic: Shadow damage from everyone. Forever: only the Warlock's own attacks.
- Resurrection (out of combat): Druids get the new out-of-combat resurrection Revive (level 12).
Buffs & debuffs in WoW: Forever
All values are for level 60 (highest rank) and come from the Forever client data, the Wowhead Forever tooltips and the sources listed below.
Raid-wide
Battle Shout (opens in a new tab)
+140 melee attack power, 20 yards, 3 min
raidBrought by:Warrior
Stacking: Several Warriors do not stack; the strongest shout counts.
Forever change: Classic: party only. Forever: party and raid. Attack power lowered because both factions now have Paladins and Shamans; Improved Battle Shout is built in.
[1][2][3][5]Trueshot Aura (opens in a new tab)
+50 ranged attack power (rank 5), 45 yards
raidBrought by:Hunter(Marksmanship)· Talent: Trueshot Aura
Stacking: Does not stack with a second Trueshot Aura.
Forever change: Classic: party only and attack power. Forever: party and raid, ranged attack power only.
[1][2][3][4]Leader of the Pack (opens in a new tab)
+3% melee and ranged critical strike chance, 45 yards (Cat or Bear Form)
raidBrought by:Druid(Feral)· Talent: Leader of the Pack
Stacking: Does not stack with a second Leader of the Pack.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][4]Moonkin Aura (opens in a new tab)
+3% critical strike chance, 45 yards (Moonkin Form)
raidunconfirmedBrought by:Druid(Balance)· Talent: Moonkin Form
Stacking: Stacks with Leader of the Pack in Forever.
Forever change: Classic: party only. Forever: party and raid.
The client spell text says spell critical strike chance, the talent and Wowhead tooltip say critical strike chance in general. The stacking with Leader of the Pack is only stated by one guide.
[1][3][4][7]Gift of the Wild (opens in a new tab)
+385 armor, +16 all attributes, +27 all resistances, 1 hour
raidBrought by:Druid
Stacking: Same buff as Mark of the Wild; does not stack with it.
Forever change: Classic: the target's party. Forever: all party and raid members.
[1][2][3]Prayer of Fortitude (opens in a new tab)
+70 Stamina, 1 hour
raidBrought by:Priest
Stacking: Same buff as Power Word: Fortitude.
Forever change: Classic: the target's party. Forever: all party and raid members; Improved Power Word: Fortitude is baseline.
[1][2][3][5]Prayer of Spirit / Divine Spirit (opens in a new tab)
+40 Spirit, 1 hour
raidBrought by:Priest
Stacking: Several Priests do not stack.
Forever change: Classic: Discipline talent. Forever: every Priest learns Divine Spirit at level 30; the Prayer reaches the whole raid.
[1][2][3][5]Prayer of Shadow Protection (opens in a new tab)
+60 Shadow resistance, 20 min
raidBrought by:Priest
Stacking: Does not stack with Shadow Resistance Aura.
Forever change: Classic: the target's party. Forever: all party and raid members.
[1][2][3]Arcane Brilliance (opens in a new tab)
+31 Intellect, 1 hour
raidBrought by:Mage
Stacking: Same buff as Arcane Intellect.
Forever change: Classic: the target's party. Forever: party and raid.
[1][2][3]Fire Resistance Aura (opens in a new tab)
+60 Fire resistance, 30 yards
raidBrought by:Paladin
Stacking: One Aura per Paladin; does not stack with Fire Resistance Totem.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][6]Frost Resistance Aura (opens in a new tab)
+60 Frost resistance, 30 yards
raidBrought by:Paladin
Stacking: One Aura per Paladin; does not stack with Frost Resistance Totem.
Forever change: Classic: party only. Forever: party and raid.
[1][2][6]Shadow Resistance Aura (opens in a new tab)
+60 Shadow resistance, 30 yards
raidBrought by:Paladin
Stacking: One Aura per Paladin; does not stack with Prayer of Shadow Protection.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][6]Windfury Totem (opens in a new tab)
Main-hand hits: 20% chance for an extra attack with +246 attack power, 30 yards
raidBrought by:Shaman
Stacking: Air totem: a Shaman cannot drop Grace of Air at the same time. Does not stack with Flametongue Totem.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][7]Grace of Air Totem (opens in a new tab)
+89 Agility, 30 yards
raidBrought by:Shaman
Stacking: Air totem: next to Windfury it needs a second Shaman.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][7]Strength of Earth Totem (opens in a new tab)
+53 Strength, 30 yards
raidBrought by:Shaman
Stacking: Earth totem: the same Shaman cannot also drop Stoneskin or Tremor Totem.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][7]Flametongue Totem (opens in a new tab)
Main-hand hits deal extra Fire damage, 30 yards
raidBrought by:Shaman
Stacking: Does not stack with Windfury Totem; useful when no Windfury is up.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3][7]Fire Resistance Totem (opens in a new tab)
+60 Fire resistance, 30 yards (Water totem)
raidBrought by:Shaman
Stacking: Water totem: replaces that Shaman's Mana Spring.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3]Frost Resistance Totem (opens in a new tab)
+60 Frost resistance, 30 yards (Fire totem)
raidBrought by:Shaman
Stacking: Fire totem: replaces that Shaman's Flametongue Totem.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3]Nature Resistance Totem (opens in a new tab)
+60 Nature resistance, 30 yards (Air totem)
raidBrought by:Shaman
Stacking: Air totem: replaces that Shaman's Windfury or Grace of Air; does not stack with Aspect of the Wild.
Forever change: Classic: party only. Forever: party and raid.
[1][2][3]Aspect of the Wild (opens in a new tab)
+60 Nature resistance, 30 yards
raidBrought by:Hunter
Stacking: Only one Aspect per Hunter.
Forever change: Classic: group members. Forever: party and raid.
[1][2][3]Furious Howl (wolf pet) (opens in a new tab)
+84 melee attack power for 1 min, 15 yards, 30 sec cooldown
raidBrought by:Hunter
Stacking: Needs a wolf pet close to the melee group.
Forever change: Classic: next physical attack of party members. Forever: melee attack power for party and raid.
[1][3][7]
Blessings (per class)
Blessing of Kings (opens in a new tab)
+10% total stats, 1 hour (Greater Blessing: all raid members of one class)
one class in the raidBrought by:Paladin
Stacking: One Blessing per Paladin per player.
Forever change: Classic: Protection talent. Forever: every Paladin learns it at level 20.
[1][3][6]Blessing of Might (opens in a new tab)
+133 melee attack power, 1 hour
one class in the raidBrought by:Paladin
Stacking: One Blessing per Paladin per player; needs a second Paladin next to Kings.
Forever change: Lower than in Classic (Rank 7: 133 instead of 185); Improved Blessing of Might removed.
[1][3][6]Blessing of Wisdom (opens in a new tab)
40 mana every 5 seconds, 1 hour
one class in the raidBrought by:Paladin
Stacking: One Blessing per Paladin per player; needs a second Paladin next to Kings.
Forever change: About 20% stronger than in Classic; Improved Blessing of Wisdom removed.
[1][3][6]Blessing of Light (opens in a new tab)
Increases Holy Light and Flash of Light healing received
one class in the raidunconfirmedBrought by:Paladin
Stacking: One Blessing per Paladin per player; needs a third Paladin.
Still in the Forever client data, but Wowhead has no Forever tooltip and no source describes it.
[1]Salvation / Mass Salvation (opens in a new tab)
Reduces threat generated (30%); Mass Salvation: all raid members of one class
one class in the raidunconfirmedBrought by:Paladin
Stacking: No longer a Blessing: stacks with the Blessings. Tanks can drop it with Revoke.
Forever change: Classic: Blessing of Salvation (took a Blessing slot). Forever: Salvation and Mass Salvation, plus the new spell Revoke.
The 30% value comes from a third-party guide; the client text has no resolved value and Wowhead has no tooltip.
[1][7]
Own group only
Devotion Aura (opens in a new tab)
+735 armor, 30 yards
own groupBrought by:Paladin
Stacking: One Aura per Paladin; only the Paladin's own group.
Forever change: Still party only; Improved Devotion Aura talent removed.
[1][3][6]Retribution Aura (opens in a new tab)
20 Holy damage to each attacker, 30 yards
own groupBrought by:Paladin
Stacking: One Aura per Paladin; only the Paladin's own group.
Forever change: Deals 50% more damage; Improved Retribution Aura removed.
[1][3][6]Concentration Aura (opens in a new tab)
35% chance to ignore spell interruption when damaged, 30 yards
own groupBrought by:Paladin
Stacking: One Aura per Paladin; only the Paladin's own group.
[1][3][6]Mana Spring Totem (opens in a new tab)
10 mana every 2 seconds to the group, 30 yards (+25% with Restorative Totems)
own groupBrought by:Shaman
Stacking: Only the Shaman's own group. Water totem: not together with Healing Stream from the same Shaman.
[1][3][4][7]Healing Stream Totem (opens in a new tab)
Heals the group every 2 seconds, 30 yards (+50% with Restorative Totems)
own groupBrought by:Shaman
Stacking: Only the Shaman's own group. Water totem.
[1][3][4]Mana Tide Totem (opens in a new tab)
290 mana every 3 seconds for 12 sec, 5 min cooldown
own groupBrought by:Shaman(Restoration)· Talent: Mana Tide Totem
Stacking: Only the Shaman's own group.
[1][3][4]Stoneskin Totem (opens in a new tab)
−30 Physical damage taken per hit, 30 yards
own groupBrought by:Shaman
Stacking: Only the Shaman's own group. Earth totem: replaces Strength of Earth of that Shaman.
Forever change: Now reduces all Physical damage (Classic: melee damage).
[1][2][3]Tremor Totem (opens in a new tab)
Removes Fear, Charm and Sleep from the group, 30 yards
own groupBrought by:Shaman
Stacking: Only the Shaman's own group. Earth totem.
[1][3]Blood Pact (Imp) (opens in a new tab)
+54 Stamina for the group
own groupBrought by:Warlock
Stacking: Only the Warlock's own group; needs the Imp to be summoned.
[1][3][7]Vampiric Embrace (opens in a new tab)
Group is healed for 20% of the Priest's Shadow damage for 30 sec
own groupBrought by:Priest(Shadow)· Talent: Vampiric Embrace
Stacking: Only the Priest's own group.
Forever change: Now a 30 sec effect with a cooldown instead of a long debuff.
[1][3][4][5]Dark Inspiration
+15% Spirit for the group for 10 sec after Mind Blast or a full Mind Flay
own groupBrought by:Priest(Shadow)· Talent: Dark Inspiration
Stacking: Only the Priest's own group.
Forever change: New talent in Forever.
[4][7]
Single target & utility
Power Infusion (opens in a new tab)
+20% spell damage and healing for 15 sec, 3 min cooldown
one targetBrought by:Priest(Discipline)· Talent: Power Infusion
[1][3][4]Innervate (opens in a new tab)
+400% mana regeneration, 100% while casting, 20 sec, 6 min cooldown
one targetBrought by:Druid
[1][3]Fear Ward (opens in a new tab)
Blocks the next Fear on the target, 3 min cooldown
one targetBrought by:Priest
Forever change: Classic: Dwarf Priests only. Forever: every Priest at level 20.
[3][5]Rebirth (opens in a new tab)
Resurrection in combat with 2,200 health and 2,800 mana, 30 min cooldown
one targetBrought by:Druid
[1][3][7]Soulstone (opens in a new tab)
Stored soul: self-resurrection with 2,200 health and 2,800 mana (Major Soulstone)
one targetBrought by:Warlock
[1][3][7]Ritual of Summoning (opens in a new tab)
Summons a group member; needs the Warlock and two helpers
one targetBrought by:Warlock
[1][3]Resurrection (out of combat) (opens in a new tab)
Priest Resurrection, Paladin Redemption, Shaman Ancestral Spirit, Druid Revive
one targetBrought by:PriestPaladinShamanDruid
Forever change: Druids get the new out-of-combat resurrection Revive (level 12).
[1][3]Tranquilizing Shot (opens in a new tab)
Removes a Frenzy effect from an enemy, 20 sec cooldown
one targetBrought by:Hunter
[1][3]
Debuffs on the enemy
Sunder Armor (opens in a new tab)
−450 armor per stack, up to 5 stacks (−2,250), 30 sec
debuffunconfirmedBrought by:Warrior
Stacking: Can now be applied even when a stronger Expose Armor is active; the stronger effect counts.
Forever change: Usable when Expose Armor is on the target.
Which armor reductions stack with each other is not stated by Blizzard.
[1][3][5][7]Expose Armor (opens in a new tab)
−2,250 armor with 5 combo points, 30 sec
debuffunconfirmedBrought by:Rogue
Stacking: Same strength as 5 Sunder Armor stacks; does not add to them.
Forever change: Improved Expose Armor now lowers the cost and refunds combo points instead of increasing the armor reduction.
Which armor reductions stack with each other is not stated by Blizzard.
[1][3][4][7]Faerie Fire (opens in a new tab)
−505 armor, 40 sec; target cannot stealth
debuffunconfirmedBrought by:Druid
Stacking: Stacks with Sunder Armor/Expose Armor in Classic; unclear for Forever.
Forever change: Faerie Fire (Feral) no longer exists in the Forever client data.
Stacking with the other armor reductions is not confirmed.
[1][3][7]Curse of Recklessness (opens in a new tab)
−505 armor, 2 min; target ignores Fear
debuffBrought by:Warlock
Stacking: One Curse per Warlock: next to Curse of the Elements it needs a second Warlock.
Forever change: No longer increases the target's attack power.
[1][2][3][7]Curse of the Elements (opens in a new tab)
−75 magic resistances and +10% magic damage taken (all schools), 5 min
debuffBrought by:Warlock
Stacking: One Curse per Warlock.
Forever change: Now covers all magic schools (Arcane, Fire, Frost, Nature, Shadow); Curse of Shadow was removed.
[1][3][7]Curse of Weakness (opens in a new tab)
−37 Physical damage dealt by the target, 2 min
debuffBrought by:Warlock
Stacking: One Curse per Warlock.
Forever change: Now only reduces Physical damage.
[1][2][3]Curse of Tongues (opens in a new tab)
+60% casting time for the target, 30 sec
debuffBrought by:Warlock
Stacking: One Curse per Warlock.
[1][3]Hunter's Mark (opens in a new tab)
+143 ranged attack power for all attackers against the target, 2 min
debuffBrought by:Hunter
[1][3][7]Judgement of Wisdom (opens in a new tab)
Attacks and spells against the target can restore 59 mana to the attacker
debuffBrought by:Paladin
Stacking: Each Paladin keeps one Judgement on the target.
Forever change: Judgements no longer consume the Seal and last 40 sec.
[1][3][6][7]Judgement of the Crusader (opens in a new tab)
+161 Holy damage taken by the target
debuffBrought by:Paladin
Stacking: Each Paladin keeps one Judgement on the target.
Forever change: 15% stronger; Improved Seal of the Crusader removed.
[1][3][6]Judgement of Light (opens in a new tab)
Melee attacks against the target can heal the attacker for 61
debuffBrought by:Paladin
Stacking: Each Paladin keeps one Judgement on the target.
[1][3][7]Demoralizing Shout (opens in a new tab)
−210 melee attack power of enemies within 10 yards, 45 sec
debuffunconfirmedBrought by:Warrior
Stacking: Does not stack with Demoralizing Roar in Classic; unclear for Forever.
Forever change: Improved Demoralizing Shout is built in.
Stacking with Demoralizing Roar is not confirmed for Forever.
[1][3][5]Demoralizing Roar (opens in a new tab)
−207 melee attack power of nearby enemies, 30 sec (Bear Form)
debuffunconfirmedBrought by:Druid(Feral)
Stacking: Does not stack with Demoralizing Shout in Classic; unclear for Forever.
Stacking with Demoralizing Shout is not confirmed for Forever.
[1][3]Thunder Clap (opens in a new tab)
+20% time between enemy attacks, 30 sec, up to 4 targets, 6 sec cooldown
debuffBrought by:Warrior
Forever change: Usable in Defensive Stance; cooldown 6 sec.
[1][3][5]Insect Swarm (opens in a new tab)
−2% chance to hit for the target, 12 sec
debuffBrought by:Druid(Balance)· Talent: Insect Swarm
[3][4][7]
Caster only
Improved Scorch
+3% Fire damage per stack from the Mage only, up to 5 stacks
self onlyBrought by:Mage(Fire)· Talent: Improved Scorch
Forever change: Classic: all Fire damage on the target (raid). Forever: only the casting Mage benefits.
[4][7]Winter's Chill
Boosts the Mage's own next Cone of Cold
self onlyBrought by:Mage(Frost)· Talent: Winter's Chill
Forever change: Classic: Frost crit chance for the whole raid. Forever: a personal effect for the Mage.
[4][7]Shadow Weaving
+2% Shadow damage from the Priest per stack, up to 5 stacks
self onlyBrought by:Priest(Shadow)· Talent: Shadow Weaving
Forever change: Classic: all Shadow damage on the target. Forever: benefits only the casting Priest.
[1][4][5]Improved Shadow Bolt
+20% Shadow damage from the Warlock's own attacks for 12 sec after a Shadow Bolt crit
self onlyBrought by:Warlock(Destruction)· Talent: Improved Shadow Bolt
Forever change: Classic: Shadow damage from everyone. Forever: only the Warlock's own attacks.
[4][7]
Sources
Every entry names its sources. The client data comparison (Forever 1.60.1 against Classic Era 1.15.9) shows which buffs now reach the whole raid.
- [1] wago.tools – Spell, SpellName, SkillLineAbility (WoW Forever 1.60.1.70707, enUS + deDE) (opens in a new tab)retrieved 2 November 2026
- [2] wago.tools – Spell (Classic Era 1.15.9.70576, comparison) (opens in a new tab)retrieved 2 November 2026
- [3] Wowhead – WoW Forever spell tooltips (dataEnv 16) (opens in a new tab)retrieved 2 November 2026
- [4] Wowhead – WoW Forever Talent Calculator data (enUS) (opens in a new tab)retrieved 1 November 2026
- [5] Blizzard – World of Warcraft: Forever Class Deep Dives: Priest and Warrior (opens in a new tab)retrieved 2 November 2026
- [6] Warcraft Tavern – All Changes to Paladins in WoW Forever (2026-09-21) (opens in a new tab)retrieved 2 November 2026
- [7] ConquestCapped – WoW Forever Raid Buffs by Class (updated 2026-10-23) (opens in a new tab)retrieved 2 November 2026