Fury is the raid DPS warrior: two weapons, Berserker Stance, Bloodthirst and Whirlwind on cooldown. In Forever, Bloodthirst sits behind Death Wish in the tree, no longer heals and scales with attack power rather than your weapon. The rankings put Fury ahead of Arms for raids, but solo leveling is where it struggles most.
Talents and builds
The links open the talent calculator with the finished build, including why the points go where they go.
- Leveling: Fury leveling (points 11/40/0). Goes into Fury quickly for Gore Drinker and Bloodthirst, which cut downtime most, then finishes Flurry.
- Raid: Fury raid (points 17/34/0). Takes every core Fury talent: Death Wish, Bloodthirst and Flurry.
- Dungeons: Fury dungeons (points 17/34/0). Drops Improved Berserker Rage, which sees less use against lower-level dungeon mobs and when you want to keep rage between packs.
- PvP: Fury PvP (points 17/34/0). Fury is a weaker PvP spec than Arms, but this tree grabs its useful PvP talents.
Where it ranks
| Category | Tier | Range |
|---|---|---|
| PvE DPS (raid) | A | C–S |
| PvE dungeon DPS (level 30) | A | A |
| PvP (battleground/open world) | C | D–A |
| Leveling | C | C |
- PvE DPS (raid): Fifth and eighth in the simulations, so A, while many lists give S for Whirlwind cleave and Sunder Armor in the raid. One sim-based list only sees C.
- PvP (battleground/open world): Drops from B to C: Bloodthirst and Flurry apply pressure, but with no healing reduction or control the new lists mostly rate Fury C or D.
- Leveling: Both lists say C: lots of downtime as with Arms; Fury shows its strengths only in a group.
The tiers combine several tier lists and level-60 simulations. Raid logs only exist from 9 December, so treat this as a snapshot. Every spec side by side: rankings.
Rotation
Stay in Berserker Stance. Priorities:
- Bloodthirst and Whirlwind on cooldown, whichever is ready. Whirlwind always swings both weapons in Forever, and Improved Whirlwind cuts its cooldown by 2 seconds and adds 30% damage on the closest target.
- Execute below 20% health, 5 rage cheaper with Improved Execute.
- Heroic Strike only with spare rage, Cleave on multiple targets. Always keep enough rage for the next Bloodthirst.
- Overpower after a dodge, but only when you are low on rage, since 3/3 Improved Tactical Mastery carries 25 rage into Battle Stance.
Battle Shout before the pull, then Charge in from out of combat. The old trick of queuing Heroic Strike to raise off-hand hit chance no longer works in Forever.
Procs and rage
- Flurry: after a crit, your next three swings are 30% faster. It no longer needs Death Wish.
- Enrage: getting hit gives a 30% chance at 10% more physical damage for 12 seconds. In dungeons it is up nearly all the time.
- Reckless Swings: your next four melee attacks generate 5 extra rage each. It costs 25% of your base health on a 15-second cooldown. Use it when you are short on rage for Bloodthirst, not when you are about to cap.
- Unbridled Wrath at 5/5 gives 1 extra rage on 60% of your hits, and Furious Precision adds 10% off-hand hit chance.
Cooldowns
Death Wish gives 20% more physical damage and fear immunity for 30 seconds, at the cost of taking 5% more damage. Line Recklessness up in the same window once you are safely on the boss and the tank has a solid lead. Both raise the damage you take, so keep them out of heavy raid-damage phases. Bloodrage is free rage, use it whenever. Berserker Rage breaks fear and, with Improved Berserker Rage, gives an instant 10 rage.
Stats
Weapon damage first, then hit rating, expertise, crit rating and Strength. Hit matters more for Fury than for anyone, because a miss gives you neither damage nor rage. In Forever 10 hit rating is 1%, the same goes for expertise, and 1% crit costs 14 rating. Dual wielding makes your white hits miss far more often than a two-hander, and Furious Precision covers part of that on the off-hand.
Common mistakes
- Heroic Strike eats your rage while Bloodthirst or Whirlwind sit ready.
- Whirlwinding before the tank has the pack.
- Death Wish and Recklessness right when the boss is hitting the raid hard.
- Stance swaps that throw rage away.
Leveling
Solo, Fury is the slowest warrior. You take a lot of damage, need more breaks and only come alive with Bloodthirst. That is why the leveling build rushes Gore Drinker and Bloodthirst. After Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, Gore Drinker makes your next three attacks heal 1% of your health each, without generating threat. Flurry comes next, then Deflection from Arms. If you mostly level in groups, go Fury from the start. Otherwise level as Arms and switch at 60.
In raids
Fury is the stronger warrior raid spec and handles trash well thanks to Whirlwind. You bring Sunder Armor and a Battle Shout that now reaches the whole raid. Dungeons get their own build without Improved Berserker Rage: those points go into a full Enrage and Lingering Rage, which keeps your rage from decaying for longer between packs.
Further reading
- Warrior class guide: races, new abilities and every build of the class
- The other specs: Arms Warrior, Protection Warrior
- Raid comp planner: put your raid together and see which buffs are still missing
- Warrior talent calculator: plan your own build and share it as a link
Frequently asked questions
Is Fury worse than Arms for leveling?
Solo, yes. Fury takes more damage, needs more downtime and only gets going late. If you level almost entirely in groups and dungeons, Fury works fine.
Does Bloodthirst heal in Forever?
No. Bloodthirst deals 45% of your attack power plus 30 and gives you 10% movement speed for 10 seconds. Healing only comes from the Gore Drinker talent.
