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WoW Forever: Engineering 1–300 leveling guide

Level Engineering in WoW: Forever from 1 to 300: a calculated route in 24 steps, shopping list, trainer ranks and the new Forever recipes at a glance.

Last updated: Published: 6 min readProfessionsLeveling

Engineering is a primary profession in World of Warcraft: Forever and goes up to skill 300 as in Classic. All 77 recipes the Forever Hub data knows for Engineering are new in Forever; 28 of them are sold for Merchant's Favor. This guide shows the cheapest route the leveling calculator finds with these recipes.

With your own auction house prices, a different start skill, trainer recipes only or without certain recipes, the Engineering leveling calculator works the route out again.

Why Engineering is worth it in Forever

All 77 Engineering recipes in our data are new – the old Classic schematics from the trainer are not listed one by one, which is why the route has so many gaps. Two brands run through the profession: SAF-T and EZ-Thro. SAF-T Dynamite, Copper Bomb, Jumbo Dynamite, Bronze Bomb, Bomb and Clever Dynamite are the explosives, EZ-Thro Wrap, Grenade, Bronze Mortar, Thorium Grenade, Dark Bomb and Mana Bomb the throwables. They build on each other: SAF-T Tabs go into the Copper Bomb, the EZ-Thro Fireproof Fuse into Grenade and Mortar, the SAF-T Casing into the Bomb, Emergency Field Cloak and Disposable Parachute, the EZ-Thro Shell into every thorium charge. Add satchels of 20 bombs and rockets in three colours and sizes, five per craft.

From skill 300 it gets playful: the Dimensional Transporter – Mt. Hyjal, EZ-Thro Field Transporter: Gadgetzan, SAF-T Emergency Ripper: Everlook, SAF-T Teleport and Nitro Boosts from "Schematic: Tinker" reagents, the Gnomish Poultryizer, Ultralight Goblin Glider and Stealthman 52 (360 favor each, Honored), the Hyper Deluxe Sniper Rifle Mk XVII, a Loot-A-Rang and ammunition 200 at a time.

Mining, Alchemy and the workbench

Mining remains the partner, and the scarce ores are in direct demand: Bauxite for Sandpaper (skill 130, needed by 25 Blacksmithing recipes), Pyrite for the 9-60 Battery Pack, Pitchblende for the Ultrasafe Rechargeable Battery. From alchemists you need Cerulean Dye (SAF-T Tabs, Battery Pack), Sulfuric Acid (EZ-Thro Wrap) and Viridian Dye (EZ-Thro Tru-Trigger, Glider, Battery). 32 recipes require an anvil; as tools, 40 need the Arclight Spanner, 26 the Blacksmith Hammer and 23 the Gyromatic Micro-Adjustor.

The Anarchist's Workbench (skill 300; Essence of Anarchy, two Thorium Widgets) is the station for 19 recipes, among them from 175 the Clanking Cord, Gizmo Girdle, Serrated Strap and Whimsical Waistwrap and from 200 the four goggles. The Reagent Bot (20) sells reagents at the camp, the Repair Bot (140) repairs as well. Legacy points come at 150, 225 and 300; the 28 favor recipes cost about 5,400 favor in total.

Trainer ranks

Without the next rank the skill stops at the cap. Each rank is taught 25 points before the end of the previous one:

  • Apprentice: skill 1–75, from character level 5
  • Journeyman: skill 50–150, from character level 10
  • Expert: skill 125–225, from character level 20
  • Artisan: skill 200–300, from character level 35

The route from 1 to 300

Without prices the calculator sorts by reagents per expected skill-up, trainer recipes first: about 295 crafts for 230 skill points, rounded up – with luck you need fewer.

SkillRecipeCraftsColourSource
1–20no suitable recipes in the data–––
20–25Reagent Bot6orange → greenTrainer
25–29SAF-T Tabs4orange → yellowMerchant's Favor
29–35SAF-T Dynamite13orange → greenMerchant's Favor
35–55no suitable recipes in the data–––
55–65SAF-T Copper Bomb17orange → greenMerchant's Favor
65–75Harvester Override Signalcaster11orange → yellowRecipe item
75–80Harvester Override Signalcaster16yellow → greenRecipe item
80–85no suitable recipes in the data–––
85–95Satchel of Copper Bombs17orange → greenMerchant's Favor
95–100no suitable recipes in the data–––
100–105EZ-Thro Wrap6orange → greenMerchant's Favor
105–125no suitable recipes in the data–––
125–140Small Purple Rocket16orange → yellowRecipe item
140–150Sandpaper13orange → greenTrainer
150–166SAF-T Jumbo Dynamite19orange → greenRecipe item
166–175SAF-T Bronze Bomb10orange → yellowRecipe item
175–197Large Purple Rocket29orange → greenRecipe item
197–200Shafety Sheep3orangeRecipe item
200–215EZ-Thro Grenade15orangeRecipe item
215–220SAF-T Casing6orange → greenRecipe item
220–225EZ-Thro Grenade6yellowRecipe item
225–240Purple Rocket Cluster16orange → yellowRecipe item
240–244EZ-Thro Tru-Trigger4orange → yellowRecipe item
244–250Emergency Field Cloak7orange → yellowMerchant's Favor
250–275SAF-T Disposable Parachute26orange → yellowMerchant's Favor
275–285Large Purple Rocket Cluster17orange → greenRecipe item
285–290EZ-Thro Shell6orange → greenRecipe item
290–300EZ-Thro Thorium Grenade12orange → yellowRecipe item

Bridge the gaps (1–20, 35–55, 80–85, 95–100, 105–125) with your trainer's unchanged Classic recipes, which the Forever data does not list one by one.

Shopping list

These are the materials the whole route needs, by amount:

MaterialAmount
Rough Copper Bomb340
Golem Isospring108
Light Leather102
Heavy Blasting Powder94
Handful of Copper Bolts91
Rough Blasting Powder60
Coarse Blasting Powder56
Copper Modulator54
Dense Blasting Powder53
Thorium Bar48

Plus 35 more materials in small amounts; the full list with price fields is in the calculator.

New recipes in Forever

All 77 recipes are new in Forever. The trainer teaches 2 of them, 28 are sold for Merchant's Favor by the trade factions and 47 come from recipe items. 19 recipes need a camp station: the Anarchist's Workbench (from skill 175).

For the camp, Engineering makes the Reagent Bot (from skill 20), the Repair Bot (from skill 140) and the Anarchist's Workbench (from skill 300).

How the calculator works

Colours follow the Classic rule (orange from the learning skill, grey from the trivial skill), the skill-up chance in yellow and green the common community approximation (grey − skill) / (grey − yellow) that Blizzard never confirmed. For every point the calculator picks the recipe with the lowest cost per expected skill-up; the formulas are explained in the calculator under "How it is calculated".

One recipe has no trivial skill above its learning skill in the data and is left out.

Pitfalls on the route

  • 340 Rough Copper Bombs. The Satchels of Copper Bombs (85–95) swallow 20 bombs each. Check whether that is cheaper than the 27 crafts of the Harvester Override Signalcaster (65–80), which want four Golem Isosprings each – our data does not know where those come from.
  • Favor recipes from the start. SAF-T Tabs, Dynamite, Copper Bomb, the satchel and the EZ-Thro Wrap sit in the route at 25 to 105 and cost 45 favor each, 225 in total – 23 apprentice or twelve journeyman crates of parts. Without favor, take them out and start with rockets (125).
  • Emergency Field Cloak and Disposable Parachute (244–275) are Honored recipes for 270 favor and need a Gnomish Cloaking Device or a Parachute Cloak each – 26 Parachute Cloaks for this stretch. Alternatives without favor: the Tru-Trigger Frag Bomb (240–280) or the Unsanctified Grenade (260–300), three per craft.
  • From 300 half of it only works at the workbench. Build it first.

One recipe without a trivial skill is the Anarchist's Workbench itself.

Sources

Frequently asked questions

How do you level Engineering from 1 to 300 in Forever?

The calculated route has 24 steps with about 295 crafts, from Reagent Bot to EZ-Thro Thorium Grenade. The leveling calculator adapts it to your prices and recipes.

When do I need the trainer for Engineering?

Before you reach the caps: 75 (Journeyman), 150 (Expert), 225 (Artisan).

What is new for Engineering in Forever?

All 77 recipes in the data are new, 28 of them for Merchant's Favor; 19 recipes need a camp station. On top come the camp features Reagent Bot, Repair Bot and Anarchist's Workbench.

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